Weasels of Massachusetts Rules For a Gunfight |
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Bring a gun. Preferably, bring
at least two guns. Bring all of your friends who have guns. Anything worth shooting is
worth shooting twice. Ammo is cheap. Life is expensive. Only hits count. The only
thing worse than a miss is a slow miss. If your shooting stance is
good, you're probably not moving fast enough or using cover correctly. Move away from your attacker.
Distance is your friend. (Lateral and diagonal movement are preferred.) If you can choose what to
bring to a gunfight, bring a long gun and a friend with a long gun. In ten years nobody will remember
the details of caliber, stance, or tactics. They will only remember who lived. If you are not shooting, you
should be communicating, reloading, and running. Accuracy is relative: most
combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. Use a gun that
works EVERY TIME. "All skill is in vain when an Angel pees in the flintlock of your musket." Someday someone may kill you
with your own gun, but they should have to beat you to death with it because it is empty. Always cheat, always win.
The only unfair fight is the one you lose. Have a plan.
Have a back-up plan, because
the first one won't work. Use cover or concealment as
much as possible. Flank your adversary when
possible. Protect yours. Don't drop your guard.
Always tactical load and threat
scan 360 degrees. Watch their hands. Hands kill.
(In God we trust. Everyone else, keep your hands where I can see them.) Decide to be aggressive ENOUGH,
quickly ENOUGH. The faster you finish the
fight, the less shot you will get. Be polite. Be professional.
But, have a plan to kill everyone you meet. Be courteous to everyone.
Friendly to no one. Your number one Option for
Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation. Do not attend a gun fight
with a handgun, the caliber of which does not start with the number "4".
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